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Old Aug 12, 2008, 12:03 AM // 00:03   #41
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I edited my above post with some testing I've just done. More testing to be done.
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Old Aug 12, 2008, 12:07 AM // 00:07   #42
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Quote:
Originally Posted by cosyfiep
try playing a ranger with a long bow....now the h/h wont do anything unless I flag them on top of the mobs.....and who is in the lead?? not the warrior....SOSUKE!! why the heck does he need to be in front??? (no touch based skills...nothing of the sort!!)....argh...they went from really bad to horrible....yeah great improvement NOT!!!!
I was helping someone with vanquishing last night and had the same problem with Souske. I also noticed another problem with Olias (Sabway MM):

When heading towards the next battle, he'd bring up the rear because we didn't sit around waiting for him to finish raising that last minion. Before the update, this wasn't an issue because he would catch up with the group when I stopped. But NOW when the party stops for the next mob, he will stop wherever he is (usually just outside my [Mesmer] Aggro bubble) and cast the "maintenance" spells on his minions (BotM, Death Nova, etc) instead of coming up to the party and then doing that stuff. This results in a minion army standing on the edge of battle as spectators. It's annoying having to flag him just so he'll come into the proximity of the party.
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Old Aug 12, 2008, 12:16 AM // 00:16   #43
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Quote:
Originally Posted by Kook~NBK~
When heading towards the next battle, he'd bring up the rear because we didn't sit around waiting for him to finish raising that last minion. Before the update, this wasn't an issue because he would catch up with the group when I stopped. But NOW when the party stops for the next mob, he will stop wherever he is (usually just outside my [Mesmer] Aggro bubble) and cast the "maintenance" spells on his minions (BotM, Death Nova, etc) instead of coming up to the party and then doing that stuff. This results in a minion army standing on the edge of battle as spectators. It's annoying having to flag him just so he'll come into the proximity of the party.
Yes, I have noticed this with my Livia as well (Livia is my sabway MM). I always have to flag her between me (I'm an ele) and the mobs, otherwise the minions will not enter battle, since she will just be standing behind me casting DN on her non-fighting minions. I've found that disabling DN helps a bit, but that shouldn't be the solution.
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Old Aug 12, 2008, 12:18 AM // 00:18   #44
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I had some strange things happen too. Especially this:

I was farming lb/ss points with Junundu wurms, flagged my Party into a huge mob and went afk (set them on defend). When i came back later, i found that i have been killed by a single margonite over and over, although my heros were right next to me (my aggro bubble overlapped with that of my H/H and the margonite). I really think before this update they would have defended me, but now they did nothing. Maybe i'm wrong. can anyone confirm something like this?
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Old Aug 12, 2008, 12:31 AM // 00:31   #45
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I'm not exactly the best "tester" and I realize that the Zaishen Elite AI battles may not be the best area to test in, but I was rounding out my Balth faction there last night.

I didn't want to be there too long so I loaded up Jin and I with traps, and I noticed a few things while there, most notably:

Dunkuro used to require much less micro managing. He now just stands there, on passive. I had to force more than a few commands, including res.

Jin would just stand there, on guard, until the enemies were on top of her, not using any skill at all until I pushed space bar to attack. (Ugh) Then she'd finally kick into gear.

I've taken Jin with a trapper build, pre-update before (esp. fun in the Defense of the Eye quest) and she didn't need too much micro management at all...aside from flagging her where i needed the traps. (and at times, the order in which I wanted them, but that's normal.)

I'm afraid to finish out my survivor's final level of the title with the AI so wonky...hopefully they can fix whatever this is. (yes, I could cheese out and finish survivor with Kilroy's boxing, but I really don't want to resort to that. Its much more fun for me to try and get through the game the way it was intended.)
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Old Aug 12, 2008, 12:58 AM // 00:58   #46
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Quote:
Originally Posted by mllepandora
I'm afraid to finish out my survivor's final level of the title with the AI so wonky...hopefully they can fix whatever this is. (yes, I could cheese out and finish survivor with Kilroy's boxing, but I really don't want to resort to that. Its much more fun for me to try and get through the game the way it was intended.)
Thats what happend to me, lol. Went in to Ring of Fire with 250k exp on survivor, came out with 17 deaths (by droks end area). I had about 10 safe escapes going, then just got caught in some major degen and boom, it was gone. All I wanted to do was open up HM on this paticular account to make survivor go a little faster. Oh well.
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Old Aug 12, 2008, 01:18 AM // 01:18   #47
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Quote:
Originally Posted by AOD_EaSyKiLL
Thats what happend to me, lol. Went in to Ring of Fire with 250k exp on survivor, came out with 17 deaths (by droks end area). I had about 10 safe escapes going, then just got caught in some major degen and boom, it was gone. All I wanted to do was open up HM on this paticular account to make survivor go a little faster. Oh well.
Oh No!

That sucks! To get so far...yet be so far away! (at least you can finish the games with that char with no fear and try again...)

My first attempt got killed due to some massive lag on my end. (I found out later that my roomie was downloading WoW content at the time. Talk about adding insult to injury...LOL. Death by WoW.)

Luckily, I've got HM opened on my account already, without risking my "cowardly" Survivor in the final missions just yet. (I've hero/henched most of the games with her on NM by now...I am *not* above escaping to the Guild hall, and don't want to leave other players in the lurch.)

I think I can entertain myself with other chars until we know more, one way or the other..I hope they do look into it, and if not...well I'll have to just be that much more of a run-away-to-guild-hall chicken.
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Old Aug 12, 2008, 01:22 AM // 01:22   #48
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yeah my heroes are a bit jumpy since the update. when standing still or flagged back, they will sometimes go out of their way to fight while on defend.
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Old Aug 12, 2008, 01:37 AM // 01:37   #49
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Great now I feel like a jerk. I was helping a friend through a mission yesterday and his Koss and Meloni kept leeroying. I kept telling him to set his heroes to guard and he kept telling me they were on guard but I never believed him. Even went so far as to tell him which button should be selected.

Well looks like I need to go apologize to someone.

I have also had a problem with Jora when using a ranger. I will place a party flag then pull a group; once the group is pulled I will un-flag. Jora does fine against melee attackers but against range attackers she will run towards the group, stop half way there and run back to me, then repeat it, and keep repeating it until I flag her next to the range attackers. It is like I still have her flagged even though I have cancelled the group flag.
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Old Aug 12, 2008, 01:40 AM // 01:40   #50
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Yesterday I noticed Master of Whispers [skill]spiteful spirit[/skill] aggro a two mobs; further, heroes still seem to use [skill]extinguish[/skill] even with only one party member suffering from one condition (paragon with cracked armor). It was supposed to be less likely to occur, but I have yet to see that.
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Old Aug 12, 2008, 03:00 AM // 03:00   #51
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my minion master prefered to cast Death Nova over running from 3 mobs of 6.
Talon Whateverwing ran into a boss mob just because I clicked it. Didn't attack it or anything, just clicked.

yeah, i think it's messed up.
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Old Aug 12, 2008, 03:15 AM // 03:15   #52
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I'm feeling like removing any and all melee classes from my team after they decide, with no calls or prior direction, to aggro groups that are half the radar screen away.
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Old Aug 12, 2008, 03:22 AM // 03:22   #53
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Yes, I've definitely noticed the H/H AI running off to attack things outside their aggro radius despite my best efforts to prevent them from doing so, even after the update that supposedly fixed the problem.
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Old Aug 12, 2008, 03:29 AM // 03:29   #54
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Before the update, i have no problem with flagging and pulling using a long bow (im a warrior). Now, i can't use my bow anymore coz even if Koss is far from the mobs, he would still attack when I use my bow. I notice that he does this when he is within my aggro bubble but it wasn't like that before the update.

Now, its either i flag them far or i just pull them using body.
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Old Aug 12, 2008, 04:20 AM // 04:20   #55
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Got all the same issues too. Helping someone, and heroes just attacking things way outside the bubble.
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Old Aug 12, 2008, 05:53 AM // 05:53   #56
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Koss has been a pain lately too, I just thought it was me.
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Old Aug 12, 2008, 06:36 AM // 06:36   #57
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ArenaNet. Heroes are still a lot more pleasant than PUGs, they don't discriminate, and they aren't retarded. And they're still far better at the game than the average PUG player.

You'll need to make them run around randomly on the entire map, spontaneously map out, aggro everything, change their bars while zoning, make them spew poorly written insults, have random and shoddily drawn genitalia appear on the compass, and disable them for Ritualists, Mesmers, Assassins, and Paragons before they're down to the PUG level. At which point I guess you'd be cutting off around 70% of GW2 potential sales.
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Old Aug 12, 2008, 07:55 AM // 07:55   #58
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I have had trouble with Livia since the update she won't stay with me or if she does she stays right on the edge of my agro bubble
with her minions even if I flag her alongside me.
Yesterday was running Olias Livia and Masters and henchies doing a vanquish and had flagged them but I moved out of agro range
they ran off and ignored the flags henchies stayed with me So i started chasing them they actually went right back to the portal and
stopped dead and wouldn't obey any new flag placements.
Had to rezone and things were sort of ok after that. just weird IMO
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Old Aug 12, 2008, 08:08 AM // 08:08   #59
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Yesterday whilst vanquishing my heros simply refused to cast aegis, even against mobs that were all melee.

I'm also having the olias problem as mentioned earlier, but this has been happening since before the update.
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Old Aug 12, 2008, 10:39 AM // 10:39   #60
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I was H/H vanquishing Sunjiang Dist yesterday and the AI control was incredibly bad.

Melee hench ran across the map to aggro anything they could (usually when I was setting FS and preparing positions )

Flags also didn't seem to work very well. Near the end I had 2 close goups of 10-12 afflicted so I made my preperations and tried to lure 1 to my position.Basically I arsed it up , got both groups and died. I had set the flags way back but each hero would continually run from the flag to my corpse. I had to keep cancelling the flag and resetting it but they kept running backwards and forwards even when the flag was set 2 bubbles away.

H/H AI does seem to have been downgraded with the latest update.
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